Hiring pace

I have moved the discussion to its current thread - it’s usually easier to follow conversations than on one giant thread.

:+1: Thanks for recaping the outcome of that discussion.

What could help making it less messy? Could a better workflow/process help here? We are designing a workflow manager currently - this could be a good area to work on a workflow for? CC @nizar @Ali

For the number of new hires at a given time, it does make sense to keep it to something manageable. Generally one core team member should be able to care for one newcomer, no? If the newcomer isn’t able to make it worthwhile for a core team member to mentor him/her and create/find tasks, then maybe either that newcomer isn’t a good fit, or not enough time is spent thinking about ways to delegate work?

Note in passing that hiring pace (number of newcomers at a time in a cell) is related to capacity buffer (the number of hours not allocated), but they aren’t the same. Ideally, a cell would keep enough capacity buffer, to not need to hire so fast that it would exceed the cell’s maximum hiring pace. That’s still difficult, but gives more time – and it provides an incentive for cells to take on accelerated epics, as the more accelerated work, the more capacity buffer the cell has, potentially allowing the cell to get contracts we might otherwise have refused, like the Singapore lead: https://forum.opencraft.com/t/falcon-resourcing-for-2021-22/1042/23 .

Does anyone want to take a task to update the handbook with the outcome of this conversation?